Research projects

Result 1 - 20 of 50 results
  • Persoon kijkt naar beeldscherm

    Critical AI Literacy (CAIL)

    Critical AI literacy is crucial for our world, as AI applications rapidly spread across society. In this project, we educate students, education professionals, and the public on how uncritical AI adoption causes harm and what steps can minimize it.

  • picture of a floating wine bottle pouring a glass of red wine with a yellow background

    Alcohol Use in Dutch University Students

    This project aims to understand students' drinking motives and investigates (bidirectional) relationships of alcohol use with academic achievement and mental well-being. It uses the longitudinal Healthy Student Life dataset.

  • Onderzoeksproject

    Transition from secondary education to higher education

    uu77 offers activities for secondary school students and prospective university students. This study examined how these activities support students’ transition to university.

  • Group of friends drinking wine

    SOSIAL

    In this project, the IkPas intervention (one month of no alcohol) will be adjusted to better fit with the social context of students. This will help lower social drinking norms and reduce excessive alcohol consumption among students

  • Logo's van alle deelnemers van het onderzoeksconsortium

    School en Omgeving

    This project studies the "School en Omgeving" programme in collaboration with three schools. In this programme, pupils participate in a variety of extracurricular activities outside school hours.

  • Fietsend kind

    Physical literacy with Developmental Coordination Disorder

    People with developmental coordination disorder (DCD) often struggle with physical activity due to motor difficulties, reducing confidence and participation. This study examines physical literacy's impact on activity in DCD individuals.

  • Spelende kinderen in het bos.

    Promoting Physical Activity in Children Aged 2-6 years

    Longitudinal study examining how physical activity patterns change as children begin primary school, and associations with motor skills and the social environment.

  • Kind bezig met VR.

    The Usability of Exergames to Promote Active Living and Participation among Adolescents with Developmental Coordination Disorder

    This project explores whether exergames—video games requiring physical movement—can help adolescents with Developmental Coordination Disorder (DCD) reduce sedentary behavior and achieve recommended activity levels for improved health.

  • Puzzelstukjes op een tafel

    Children's Self-Assessment During Creative Problem Solving

    This project explores how children's self-assessment during creative problem solving differs and can be explained from learner characteristics. Teacher interventions will be developed to improve children’s self-assessment accuracy.

  • Blije kinderen wijzend naar een laptop

    Supporting the Transfer of Computational Thinking in Primary School

    This research project explores how primary students can transfer computational thinking from programming to other subjects, like mathematics.

  • Twee personen met telefoon

    Young adolescents' social development in relation to digital media

    This project aims to gain insight into how digital media use, key persons and individual differences affect the social development of young adolescents' in the age of 12 to 14.

  • Biertjes naast elkaar

    Exposure to Alcohol-Free Drink Advertisements

    This project investigates the exposure and impact of alcohol-free drink advertisements on young people's alcohol consumption, aiming to develop policy and guidelines for responsible alcohol-free advertising.

  • Jongen met armen over elkaar. Achter hem staan sterke armen achter de muur getekend.

    Mind the Gap

    The 'Mind the Gap' research project contributes to increasing insights around recognising and aligning with the educational and support needs of (presumably) twice-exceptional students.

  • Ongezond eten versus gezond eten

    Unhealthy eating in young adults

    This project investigates factors affecting eating behaviours, such as stress, physical activity, and BMI. Additionally, this project seeks to design interventions targeting food cravings and unhealthy eating behaviours.

  • Logo GVOED

    G(F)OOD together (corona-)project

    Survey waves were administered among adolescents and their parents both before and after the COVID-19 pandemic, in order to gain insight into how friends and parents influence adolescents' mental health and lifestyle.

  • Logo Project Green Gen Z

    Green Gen Z

    Climate change is a global crisis. Many adolescents and young adults are concerned about their future. How is the climate crisis affecting youth? And (how) are they trying to live sustainably?

  • Logo healthy student life

    The Impact of Internet and Social Media Use on University Students’ Mental Health.

    A PhD project on the associations between internet/social media use and university students’ mental health, using the longitudinal Healthy Student Life dataset and additional data regarding social media use.

  • Studenten zitten te kletsen buiten op de campus

    Lifestyle and Well-being of University Students

    Healthy Student Life is a Radboud-wide research project on student well-being.

  • Lightbulb image

    The cognitive development of young children in relation to digital media

    The goal of this project is to gain insight into how digital media use, key persons and children's individual dispositions affect children's cognitive development.

  • Logo Koersen op Kansengelijkheid

    Aiming for equality of educational opportunities

    In this project, it is explored how various educational actors address inequality of opportunities in education, and we investigate whether a 'serious policy game' can contribute to improved collaboration.